Female human (Keleshite) arcanist (occultist) 7 (Pathfinder RPG Advanced Class Guide 8, 78)
NG Medium humanoid (human)
Hero Points 3
Init +6; Senses Perception +11 (+13 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.)
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 57 (7d6+24)
Fort +8, Ref +7, Will +10
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Offense
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Speed 30 ft.
Melee unarmed strike +1 (1d3-2 nonlethal)
Special Attacks arcane reservoir (4/13), arcanist exploits (counterspell[ACG], familiar[ACG], potent magic[ACG], quick study[ACG]), consume spells
Arcanist Spell-Like Abilities (CL 7th; concentration +13)
1/day—augury
1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 7th; concentration +13)
3rd (4/day)—fireball (DC 19), magic circle against evil
2nd (6/day)—false life, invisibility, mirror image
1st (6/day)—heightened awareness[ACG], mage armor, magic missile, protection from evil, shield
0 (at will)—detect magic, disrupt undead, mage hand, message, open/close (DC 16), read magic, resistance
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Statistics
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Str 7, Dex 14, Con 16, Int 22, Wis 14, Cha 7
Base Atk +3; CMB +1; CMD 13
Feats Alertness, Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG], Extra Reservoir[ACG], Improved Familiar, Improved Initiative
Traits inquisitive archaeologist, pragmatic activator
Skills Appraise +10, Fly +6, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (engineering) +14, Knowledge (geography) +11, Knowledge (history) +12, Knowledge (local) +16, Knowledge (nature) +13, Knowledge (nobility) +13, Knowledge (planes) +12, Knowledge (religion) +15, Perception +11 (+13 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.), Sense Motive +4, Spellcraft +16, Use Magic Device +16
Languages Ancient Osiriani, Aquan, Celestial, Common, Infernal, Kelish, Osiriani, Terran
SQ conjurer's focus (Summon Monster IV, 7 minutes), hero points
Combat Gear lesser ectoplasmic metamagic rod[APG], lesser extend metamagic rod; Other Gear belt of mighty constitution +2, cloak of resistance +3, headband of vast intelligence +2, sinobe 1er, 500 gp
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Tracked Resources
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Arcane Reservoir +2 DC or CL (13/day) (Su) - 0/13
Augury (1/day) - 0/1
Consume Spells (1/day) (Su) - 0/1
Contact Other Plane (1/week) - 0/1
Ectoplasmic metamagic rod (lesser, 3/day) - 0/3
Extend metamagic rod (lesser, 3/day) - 0/3
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Special Abilities
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Arcane Reservoir +2 DC or CL (13/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Conjurer's Focus (Summon Monster IV, 7 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
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