Male human sorcerer (wildblooded) 8 (Pathfinder RPG Ultimate Magic 70)
CG Medium humanoid (human)
Hero Points 1
Init +3; Senses Perception +8
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 60 (8d6+18)
Fort +5, Ref +5, Will +7
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Offense
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Speed 30 ft.
Melee mwk cold iron dagger +4 (1d4-1/19-20)
Sorcerer (Wildblooded) Spells Known (CL 8th; concentration +14)
4th (4/day)—confusion (DC 20)
3rd (6/day)—dispel magic, fireball (DC 21), fly, haste
2nd (8/day)—blindness/deafness (DC 18), glitterdust (DC 18), hideous laughter (DC 18), invisibility, mirror image, scorching ray
1st (8/day)—burning hands (DC 19), grease, heightened awareness[ACG], identify, liberating command[UC], mage armor, magic missile, protection from evil, shield, technomancy
0 (at will)—dancing lights, detect magic, light, mage hand, message, open/close (DC 16), read magic, resistance
Bloodline Sage
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Statistics
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Str 8, Dex 14, Con 14, Int 23, Wis 10, Cha 9
Base Atk +4; CMB +3; CMD 16
Feats Elemental Focus (fire)[APG], Elemental Spell[APG], Eschew Materials, Intensified Spell[APG], Spell Focus (evocation), Spell Penetration, Spell Specialization[UM]
Traits local ties, magical lineage
Skills Bluff +8, Disable Device +5, Fly +6, Knowledge (arcana) +21, Knowledge (dungeoneering) +16, Knowledge (engineering) +20, Knowledge (geography) +9, Knowledge (history) +11, Knowledge (local) +14, Knowledge (nature) +11, Knowledge (planes) +14, Linguistics +7, Perception +8, Spellcraft +19, Stealth +3, Use Magic Device +7
Languages Abyssal, Androffan, Aquan, Celestial, Common, Dwarven, Elven, Orc
SQ hero points, metamagic adept (2/day)
Combat Gear brooch of shielding, scroll of communal darkvision, liberating command, scroll of comprehend languages, detect secret doors, magic weapon, obscuring mist, scroll of darkvision, scroll of identify, shield, scroll of knock, scroll of magic weapon, obscuring mist, wand of magic missile (50 charges), wand of ray of enfeeblement (34 charges), wand of ray of exhaustion (18 charges), wand of scorching ray (16 charges), antitoxin (5); Other Gear mwk cold iron dagger, bag of holding i, cloak of resistance +1, cracked dusty rose prism ioun stone, headband of vast intelligence +2, ioun torch ioun stone[APG], ring of protection +1, ring of spell knowledge i (liberating command)[UE], black e-pick, carte accès brune, masterwork backpack[APG], masterwork thieves' tools, white access card, 609 pp, 1,419 gp, 3 sp
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Special Abilities
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Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elemental Spell (Acid) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
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paizo.com - Forums: Advice: Metamagic Advice for Arcane SorcererMetamagic: A Practical Guide - Pathfinder - RPGBOTC:\Users\marti\Google Drive\Pathfinder RPG\sorcerer spell.pdf
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