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AuteurSujet:  Aides de jeux  (Lu 12024 fois)

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Re : Aides de jeux
« le: décembre 29, 2014, 16:57:00 »
La profitabilité du gobelin d'or
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Gold Goblin Profitability
Each Sunday, the Gold Goblin’s Profit Rating can change. After Saul makes his weekly Profession check to influence profitability, each PC gains a bonus (or a possible cut in pay) as indicated. Remember, the PCs’ weekly pay is 10 gp at the start. As they accomplish missions for Saul, he might give them raises. If a Pay Cut exceeds the PCs’ weekly pay, they do not have to pay Saul the difference—they merely
don’t make any money that week.

Profit RatingWeekly Bonus/Pay Cut
-4–20 po
-3-10po
-2-5po
-1-2po
00po
1+5po
2+10po
3+25po
4+50po

Pour aider:
As a general rule, you can assume that a character can spend 4 hours a day working for the Gold Goblin and still have enough time left in his day to adventure, craft magic items, shop, or relax. If a character wishes to spend more time working for the Gold Goblin, he should run the risk of missing out on adventure!
Bluff (DC 15)
: Spend 2 hours a day cajoling citizens and tricking them into visiting the Gold Goblin. If this roll is failed three times, the character’s spreading reputation makes further Bluff checks automatically fail unless he successfully Disguises himself.
Craft (DC 15): Spend 2 hours a day and 10 gp to create eye-catching advertisements.
Diplomacy (DC 15): Spend 2 hours a day managing the help and greeting customers at the Gold Goblin.
Diplomacy (DC 20): Spend 4 hours a day convincing citizens to stop by the Gold Goblin.
Intimidate (DC 15): Spend 2 hours a day working as a bouncer at the Gold Goblin. Failure by 5 or more indicates a customer at the Gold Goblin picks a fight with the character. The customer is typically a Riddleport Thug or Thief, but can be a more dangerous foe if you wish.
Intimidate (DC 20): Spend 2 hours a day threatening customers of competing game halls that if they don’t check out the Gold Goblin, something bad will happen. After 1d4 such weeks of this tactic, the other game halls embark on similar campaigns, at which point this check can no longer increase the Gold Goblin’s profitability, but if someone doesn’t make the check anyway, the competition imparts a –2 penalty on Saul’s Profession check.
Perform (DC 15): Spend 2 hours a day performing for customers at the Gold Goblin.
Profession (gambler) (DC 15): Spend 2 hours a day working as a croupier or dealer at the Gold Goblin.
Spot (DC 15): Spend 2 hours a day looking for cheaters at the Gold Goblin.
Finally, a character can give Saul a bonus to his profitability check by donating gold to the cause. Every 50 gp donated grants Saul a +1 bonus for that week’s check, up to a maximum of +5 for 250 gp.


 

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